Book Image

Android Development with Kotlin

By : Igor Wojda, Marcin Moskala
Book Image

Android Development with Kotlin

By: Igor Wojda, Marcin Moskala

Overview of this book

Nowadays, improved application development does not just mean building better performing applications. It has become crucial to find improved ways of writing code. Kotlin is a language that helps developers build amazing Android applications easily and effectively. This book discusses Kotlin features in context of Android development. It demonstrates how common examples that are typical for Android development, can be simplified using Kotlin. It also shows all the benefits, improvements and new possibilities provided by this language. The book is divided in three modules that show the power of Kotlin and teach you how to use it properly. Each module present features in different levels of advancement. The first module covers Kotlin basics. This module will lay a firm foundation for the rest of the chapters so you are able to read and understand most of the Kotlin code. The next module dives deeper into the building blocks of Kotlin, such as functions, classes, and function types. You will learn how Kotlin brings many improvements to the table by improving common Java concepts and decreasing code verbosity. The last module presents features that are not present in Java. You will learn how certain tasks can be achieved in simpler ways thanks to Kotlin. Through the book, you will learn how to use Kotlin for Android development. You will get to know and understand most important Kotlin features, and how they can be used. You will be ready to start your own adventure with Android development with Kotlin.
Table of Contents (16 chapters)
Title Page
About the Authors
About the Reviewers
Customer Feedback
Making Your Marvel Gallery Application


In Kotlin, we have two types of variables: var and val. The first one, var, is a mutable reference (read-write) that can be updated after initialization. The var keyword is used to define a variable in Kotlin. It is equivalent to a normal (non-final) Java variable. If our variable needs to change at some point, we should declare it using the var keyword. Let's look at an example of a variable declaration:

    fun main(args: Array<String>) { 
        var fruit: String =  "orange" //1 
        fruit  = "banana" //2 
  1. Create a fruit variable and initialize it with the vale of the orange variable.
  2. Reinitialize the fruit variable with the value of the banana variable.

The second type of variable is a read-only reference. This type of variable cannot be reassigned after initialization.


The val keyword can contain a custom getter, so technically it can return different objects on each access. In other words, we can't guarantee that the reference to the underlying object is...