Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Chapter 2. Tagging the World Using DirectX

One of the most significant advancements of HoloLens has little to do with the actual technology and more to do with where it is placed. Having a computer situated conveniently on your head lends itself to many interesting avenues. It means having a computer easily accessible any place and in any situation and, equally important, having a computer that is capable of seeing what you see and hearing what you hear. Smartphones have taken us to a paradigm where we have had always-on and always-connected computers, but this extends this concept even further, whereby our devices can be more aware of our situation, but of course this is only possible if the applications we build for these platforms take advantage of these opportunities. In this chapter, we start exploring this concept by way of example, whereby we will use Microsoft's Cognitive Services (Microsoft's Cognitive Services), to recognize people in the user's view and, if recognized, display...