Book Image

Test-Driven iOS Development with Swift 3

By : Dr. Dominik Hauser
Book Image

Test-Driven iOS Development with Swift 3

By: Dr. Dominik Hauser

Overview of this book

<p>Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before your code improves the structure and maintainability of your apps. In combination with the improved syntax of Swift 3, there is no excuse or writing bad code.</p> <p>This book will help you understand the process of TDD and how it impacts your apps written in Swift. Through a practical, real-world example app, you’ll start seeing how to implement TDD in context. You will begin with an overview of the TDD workflow and then deep dive into unit testing concepts and code cycles. You will also plan and structure your test driven iOS app, and write tests to drive the development of the view controllers and the helper classes. Next, you’ll learn how to write tests for network code, what CI is and how to set it up using Xcode Server.</p> <p>Finally, the book will guide you through the next steps to become a testing expert by discussing integration tests, Behavior Driven Development (BDD), open source testing frameworks and UI Tests introduced in Xcode 8.</p>
Table of Contents (14 chapters)
Test-Driven iOS Development with Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

What to test


What should be tested? When using TDD and following the rules mentioned in the previous sections, the answer is easy—everything. You only write code because there is a failing test.

In practice, it's not that easy. For example, should the position and color of a button be tested? Should the view hierarchy be tested? Probably not; the color and exact position of the button are not important for the functioning of an app. In the early stages of development, these kinds of things tend to change. With Auto Layout and different localizations of the app, the exact position of buttons and labels depend on many parameters.

In general, you should test the features that make the app useful for a user and those that need to work. The user doesn't care whether the button is exactly 20 points from the rightmost edge of the screen. All the user is interested in is that the button does what they expect it to and the app looks good.

In addition to this, you should not test the whole application in total using unit tests. Unit tests are meant to test small units of computation. They need to be fast and reliable. Things, such as database access and networking, should be tested using integration tests, where the tests drive the real finished application. Integration tests are allowed to be slow because they are run a lot less often than unit tests. Usually, they are run at the end of the development before the application is released, or they are run with the help of a continuous integration system each night on a server, where it doesn't matter that the complete test suite takes several minutes (or even hours) to execute.