Book Image

Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition - Second Edition

By : Eric Pimpler, Mark Lewin
Book Image

Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition - Second Edition

By: Eric Pimpler, Mark Lewin

Overview of this book

The ArcGIS API for JavaScript enables you to quickly build web and mobile mapping applications that include sophisticated GIS capabilities, yet are easy and intuitive for the user. Aimed at both new and experienced web developers, this practical guide gives you everything you need to get started with the API. After a brief introduction to HTML/CSS/JavaScript, you'll embed maps in a web page, add the tiled, dynamic, and streaming data layers that your users will interact with, and mark up the map with graphics. You will learn how to quickly incorporate a broad range of useful user interface elements and GIS functionality to your application with minimal effort using prebuilt widgets. As the book progresses, you will discover and use the task framework to query layers with spatial and attribute criteria, search for and identify features on the map, geocode addresses, perform network analysis and routing, and add custom geoprocessing operations. Along the way, we cover exciting new features such as the client-side geometry engine, learn how to integrate content from ArcGIS.com, and use your new skills to build mobile web mapping applications. We conclude with a look at version 4 of the ArcGIS API for JavaScript (which is being developed in parallel with version 3.x) and what it means for you as a developer.
Table of Contents (21 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter you learned that graphics are often used to represent information that is generated as the result of actions performed within a working application. Frequently these graphics are returned as the result of a task, such as an attribute or spatial query. Graphics include points, lines, polygons, and text. These are temporary objects, displayed only during the current browser session. Each graphic can be composed of geometry, symbology, attributes, and an Infotemplate, and is added to the map through the use of a GraphicsLayer which sits on top of all the map service layers to ensure that the contents of the GraphicsLayer are always visible. In the next chapter we'll introduce you to the FeatureLayer, which can do everything that a GraphicsLayer can do and more!