Book Image

Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition - Second Edition

By : Eric Pimpler, Mark Lewin
Book Image

Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition - Second Edition

By: Eric Pimpler, Mark Lewin

Overview of this book

The ArcGIS API for JavaScript enables you to quickly build web and mobile mapping applications that include sophisticated GIS capabilities, yet are easy and intuitive for the user. Aimed at both new and experienced web developers, this practical guide gives you everything you need to get started with the API. After a brief introduction to HTML/CSS/JavaScript, you'll embed maps in a web page, add the tiled, dynamic, and streaming data layers that your users will interact with, and mark up the map with graphics. You will learn how to quickly incorporate a broad range of useful user interface elements and GIS functionality to your application with minimal effort using prebuilt widgets. As the book progresses, you will discover and use the task framework to query layers with spatial and attribute criteria, search for and identify features on the map, geocode addresses, perform network analysis and routing, and add custom geoprocessing operations. Along the way, we cover exciting new features such as the client-side geometry engine, learn how to integrate content from ArcGIS.com, and use your new skills to build mobile web mapping applications. We conclude with a look at version 4 of the ArcGIS API for JavaScript (which is being developed in parallel with version 3.x) and what it means for you as a developer.
Table of Contents (21 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Rendering FeatureLayer


You can use the renderer property to define a set of symbols for a FeatureLayer or a GraphicsLayer. These symbols can have different colors and/or sizes based on an attribute.

There are many different types of renderers in the ArcGIS Server API for JavaScript. Common ones include SimpleRenderer, ClassBreaksRenderer, UniqueValueRenderer, DotDensityRenderer, and TemporalRenderer. We'll examine each of these renderers in this section.

The rendering process will be the same regardless of the type of renderer you use. You first need to create an instance of the renderer, define the symbology for it, and then finally apply the renderer to the FeatureLayer. This rendering process is illustrated as follows:

The simplest type of renderer is SimpleRenderer, which simply applies the same symbol for all graphics. All you need to do is define the symbol, associate it with the renderer, and then apply the renderer to your graphics layer:

var symbol = new SimpleMarkerSymbol();
 symbol...