Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Key differentiators


HoloLens is first a MR device; let's see how it differentiates itself from other AR/VR experiences available in the market.

Immersive with surroundings

In a typical VR device, you will be completely cut off from the surroundings; that means you will not know what's going on right in front of you. Microsoft HoloLens is different in that respect; it doesn't cut you off from the surroundings. After wearing a HoloLens device, you will continue to see, hear, and respond to whatever is going on around you.

Independent standalone device

HoloLens is a completely independent device--it is not dependent on any PC nor on any smartphone. It's not like any other VR or MR devices, which require physical connectivity to either a PC or smartphone. Due to this feature, it's very versatile and mobile in nature; its user can carry it anywhere like another mobile device.

No screen staring

Unlike a typical VR, where you are forced to stare at a screen in front of you, within HoloLens you still...