Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Setting up a development environment


Before going onto the next chapter, start developing a holographic application using assets you developed using the above section; let's first set up the development machine.

Prerequisites

To start the holographic application development, it's recommended to have a machine with at least the following hardware requirements:

  • 64-bit Windows 10 Pro, Enterprise, or Education (the Home edition does not support Hyper-V)
  • 64-bit CPU
  • 8 GB of RAM or more
  • In the BIOS, the following features must be supported and enabled:
    • Hardware-assisted virtualization
    • Second-Level Address Translation (SLAT)
    • Hardware-based Data Execution Prevention (DEP)
  • GPU (The emulator might work with an unsupported GPU, but will be significantly slower)
    • DirectX 11.0 or later
    • WDDM 1.2 driver or later

Installation checklist

Install the following programs for holographic development. If you already have them, make sure that you have the correct versions installed using HoloLens emulator:

  • Visual Studio 2015...