Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Getting started - creating a new project


To start with, we will create a new project in Unity by following these steps:

  1. Run a new instance of Unity3D.
  2. Create a new 3D Project by providing a Project Name and all other required details.
  3. Click on Create Project.

Creating an explore HoloLens project in Unity

This will launch the Unity editor with a newly created project. Before we get into the details of holographic app development, as a developer we must have a basic level of understanding of the Unity editor. Let's have a quick look into some of the important aspects of the Unity environment and some of the Core concepts of Unity that you will be using very often while working with Unity.

The Unity3D basics

In this section, we will quickly have a look at some of the major components of user interfaces for the Unity editor. We will also go through some of the Core concepts of 3D Modelling and Scripting related with Unity3D.

The Core interface

The Core of the Unity3D interface consists of five main panels...