Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Setting up a project for holographic application


We have already created our new project and learned the basics about editors and some of the key concepts that are required to build an application. It's is now time to set up the application for a holographic project--Explore HoloLens.

Setting up the HoloToolkit - Unity

The HoloToolkit for Unity is a collection of Unity component, Prefab and Script that are used to speed up the development of holographic applications for HoloLens. It supports all types of HoloLens interaction models with the help of separate groups of scripts. Precisely, the HoloToolkit for Unity contains the following areas:

  • Input
  • Sharing
  • Spatial Mapping
  • Spatial Sound
  • Utilities
  • Build

The input module handles all kinds of input related to your holographic apps - starting from Gaze, it manages cursor and its related events too. The sharing library allows you to build a distributed application to span across multiple HoloLens. The Spatial Mapping library handles features related with...