We are now done with the development of our first holographic app. We have done it end-to-end, starting all the way from scenario identification to development of a 3D Model to scripting. It's time to see and experience a 3D application using device. There are several ways of deploying the application and they are listed as follows:
- Deploy using Visual Studio
- Deploy using HoloToolkit Build Window
- Deploy using Device Portal
- Deploy using Unity Remoting
Over the course of this chapter, we have already talked about the deployment of your holographic app using Visual Studio. Here, we generally build the app in Unity and take out the Visual Studio solution. Then, you open the solution from Visual Studio and run the app directly.