Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Getting the 3D Assets ready


A retail solution may have several products. The 3D Assets which we are referring to here, are referring to those assets which we are going to see as a product hologram in the holographic application. At a very first steps of the solution development you need to make those assets ready and make them shareable, so that you can download them on-demand and use them within the application. Once assets are ready, we upload them on storage and get them downloaded as and when they are needed by the application.

Here, we will be generating the Asset Bundles for on demand loading of assets from the storage.

Unity Project and Asset Bundle setup

We will take care of the process of generating Assets Bundles as part of different a Unity Project altogether. Create a new Unity3D project perform the following steps:

  1. Navigate to Assets folder in the Project Explorer window.
  2. Create a folder named AssetBundles inside Assets folder to store all the created bundles.
  3. Add a new C# scripts...