This chapter covers an end-to-end integrated holographic application for a retail scenario. In this chapter, we covered how to create reusable Asset Bundles in Unity and take them to Azure Blob Storage. We set up the backend Azure infrastructure by creating a Azure Cosmos DB--SQL DocumentDB and referring the Blob Storage assets reference and then exposing the data using a Web API hosted as Azure App Service. The holographic apps consume those services and download the assets from Azure Blob Storage on demand and render them as holograms. We have also learned how we can attach toolbar for each product and take certain actions on the toolbar buttons. With all that covered, this chapter builds up a solid foundation for building different connected scenarios application with unlimited possibilities using HoloLens and Microsoft Azure stacks. With this knowledge, you can now develop an application that is lightweight, dynamic in nature and scalable in different aspects of several enterprise...
HoloLens Blueprints
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HoloLens Blueprints
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Overview of this book
Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you.
This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality).
You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens.
Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
Free Chapter
Digital Reality - Under the Hood
HoloLens – The Most Natural Way to Interact
Explore HoloLens as Hologram - Scenario Identification and Sketching
Explore HoloLens as Hologram - Developing Application and Deploying on Device
Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching
Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device
Build End-to-End Retail Solution - Scenario Identification and Sketching
Build End-to-End Retail Scenario - Developing Application and Deploying on Device
Possibilities
Customer Reviews