Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Introduction to Unity


When opening Unity, you are given the choices to start a new project, open an existing project, or watch a getting started video, as shown here:

To get started, let's create a new 3D project. Name it AR_is_Awesome or whatever you'd like as shown ahead:

Fill in the name for your project and verify that the folder location is what you want. Ensure that 3D is selected. There is no need to select any extra asset packages at this time. Click on Create Project.

Exploring the Unity Editor

Your new project opens in the Unity Editor, as shown here in its default layout:

The Unity Editor consists of a number of non-overlapping windows, or panels, that may be subdivided into panes. Here's a brief explanation of each of the panels shown in the preceding default layout image:

  • The graphical Scene panel in the upper-middle is where you can visually compose the 3D space of the current scene, including the placement of objects.
  • Occupying the same panel, on a hidden tab, is the Game view, which...