Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Targeting Microsoft HoloLens


This section will help you set up your Windows PC for Windows Mixed Reality holographic development with Unity.

In addition to Android and iOS, a third important emerging target platform for augmented reality is Microsoft Mixed Reality. Microsoft uses the term "Mixed Reality" to encompass their combined strategy for augmented reality and virtual reality. These technologies do have a lot in common, and especially at the system and software architecture level, Microsoft has decided to mix these realities under one API banner. Microsoft's AR device is HoloLens, presently in Beta. And their mixed reality support specifically is often referred to as holographics.

Windows 10 brings us UWP, which provides a common platform for any device that runs Windows 10, including desktops, game consoles (Xbox), mobile devices, VR headsets, and HoloLens. It includes a common set of core APIs guaranteed across devices. And, Windows Store provides a unified distribution channel for...