Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Building for iOS devices


Follow this section if you want to build this project for iOS devices including iPhone and iPad using the Vuforia SDK. This is mostly a step-by-step walk-through. If you want a better explanation, please refer back to the previous corresponding section.

As explained in previous chapters, you must use a Mac to develop for iOS devices. In Chapter 2, Setting Up Your System, we installed Unity on your machine and downloaded the Vuforia unity packages. In Chapter 3, Building Your App, we installed Xcode. Your system should now be ready for AR development with Unity and Vuforia on a Mac to build and run on iOS.

If you have been following the chapter and have already developed the Unity scene, you can skip to the 9.X Build Settings section. We'll step through it again now, quickly.

Setting up the project

Let's jump right in:

  1. Create a new 3D project in Unity, named BusinessCard.
  2. Import the Vuforia asset package using Assets | Import Package | Custom Package....
  3. Import the VuforiaSamples...