Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Building with ARToolkit


Each of the platform variations in this chapter have been using the Vuforia VR toolkit. If you prefer the free open source ARToolkit you can implement the project using the following steps.

In this section, we will use open source ARToolkit in Unity on a Window 10 development machine and targeting an Android device. This is mostly a step-by-step walk-through. If you want a better explanation please refer back to the previous corresponding section and the ARToolkit section in Chapter 2, Setting Up Your System.

Setting up the project

Let's jump right in:

  1. Create a new 3D project in Unity, named BusinessCardART.
  2. Import the ARToolkit asset package (for example, ARUnity5-5.3.2.unitypackage) using Assets | Import Package | Custom Package....

Create the AR Controller object.

  1. Add an empty object using GameObject | Create Empty named AR Controller.
  2. Click Add Component and add ARController to it.
  3. Make sure the component script's Video Options' Layer attribute is set to AR Background...