Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Setting up the project


Let's begin the implementation by setting up a new project in Unity and getting it ready for AR. This may be familiar by now, so we'll go through the steps quickly (even more abbreviated than the previous chapter). If you require more information, refer to the relevant topics in Chapter 2, Setting Up Your System, and Chapter 3, Building Your App.

Creating our initial project

Use the following steps to create a new AR project in Unity. You will need to have downloaded the Vuforia packages first (refer to Chapter 2, Setting Up Your System). Refer to the following steps to do this:

  1. Open Unity and create a new 3D project. Name it something like SolarSystem.
  2. Go to Assets | Import Package | Custom Package... to import vuforia-unity-xxxx.
  3. Go to Assets | Import Package | Custom Package... to import VuforiaSamples-xxxx.
  4. Browse to Vuforia Dev Portal (https://developer.vuforia.com/targetmanager/licenseManager/licenseListing) and choose or create a license key. Copy the license key...