Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Lighting the scene


Our goal is to make a solar system, not just a spinning globe. That means we need to illuminate the planet from the side as if it were receiving sunlight. We will do this by replacing the default scene lighting with point light.

First, remove the default lighting:

  1. In Hierarchy, delete Directional Light.
  2. Next, go to the Lighting panel. If it's not enabled, go to Window | Lighting | Settings and drag its tab next to Inspector.

 

  1. In Lighting , on its Scene tab in the Environmental Lighting section, set Source to Color and Ambient Color to black (000).
  2. Also, in the Environmental Reflections group, set Intensity Multiplier to 0.

This looks pretty dark.

Adding sunlight

Unity provides a variety of different types of light sources for your scenes. For the sunlight, we are going to use point light since it radiates in all directions:

  1. In Hierarchy, go to Create | Light | Point Light and name it Sunlight (you may need to go and click on the Inspector tab to expose that panel now).
  2. Move it...