Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Using user-defined targets


Unlike pre-existing images or encoded targets, user-defined targets are images captured at runtime that the software will recognize and use as the trigger for rendering virtual AR content.

As we prepare to begin working in 3D, change the Scene view from 2D to 3D.

In the Scene window, uncheck 2D in its icon toolbar, because we want to start working in 3D now, as shown in the following screenshot:

Adding a user-defined target builder

Let's add the UserDefinedTargetBuilder to our project now:

  1. Drag the UserDefinedTargetBuilder prefab from the Vuforia/Prefabs/ folder into Hierarchy.
  2. Check Start Scanning Automatically.

For now, we are telling the target builder to start scanning automatically. This is useful at this point in our development.

But really, we want to control the scanning to occur only while in AR mode. We can add this to the InstructionsController script as follows:

File: InstructionsController.cs 
   public UserDefinedTargetBuildingBehaviour UserDefinedTargetBuilder...