Book Image

React Native Blueprints

By : Emilio Rodriguez Martinez
Book Image

React Native Blueprints

By: Emilio Rodriguez Martinez

Overview of this book

Considering the success of the React framework, Facebook recently introduced a new mobile development framework called React Native. With React Native's game-changing approach to hybrid mobile development, you can build native mobile applications that are much more powerful, interactive, and faster by using JavaScript This project-based guide takes you through eight projects to help you gain a sound understanding of the framework and helps you build mobile apps with native user experience. Starting with a simple standalone groceries list app, you will progressively move on to building advanced apps by adding connectivity with external APIs, using native features, such as the camera or microphone, in the mobile device, integrating with state management libraries such as Redux or MobX, or leveraging React Native’s performance by building a full-featured game. This book covers the entire feature set of React Native, starting from the simplest (layout or navigation libraries) to the most advanced (integration with native code) features. By the end of this book, you’ll be able to build professional Android and iOS applications using React Native.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Overview


The concept of how a guitar is tuned should be simple to understand: each of the six strings of a guitar emits a sound at a specific frequency when played open (that is when no fret is pushed). Tuning a guitar means tightening the string until a specific frequency is emitted. This is the list of frequencies each string should emit to be standard tuned:

The digital process of tuning a guitar will follow these steps:

  1. Record a live sample of the frequencies captured through the device's microphone.
  2. Find the most prominent frequency in that sample.
  3. Calculate what is the closest frequency in the preceding table to detect what string is being played.
  4. Calculate the difference between the frequency emitted and the standard tuned frequency for that string, so we can let the user correct the string tension.

There are also some pitfalls we need to overcome, like ignoring low volumes so that we don't confuse the user by detecting frequencies from sounds which are not coming from the strings.

For much...