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.NET Core 2.0 By Example

.NET Core 2.0 By Example

By : Shrivastava, Verma
4.3 (6)
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.NET Core 2.0 By Example

.NET Core 2.0 By Example

4.3 (6)
By: Shrivastava, Verma

Overview of this book

With the rise in the number of tools and technologies available today, developers and architects are always exploring ways to create better and smarter solutions. Before, the differences between target platforms was a major roadblock, but that's not the case now. .NET Core 2.0 By Example will take you on an exciting journey to building better software. This book provides fresh and relevant content to .NET Core 2.0 in a succinct format that’s enjoyable to read. It also delivers concepts, along with the implications, design decisions, and potential pitfalls you might face when targeting Linux and Windows systems, in a logical and simple way. With the .NET framework at its center, the book comprises of five varied projects: a multiplayer Tic-tac-toe game; a real-time chat application, Let'sChat; a chatbot; a microservice-based buying-selling application; and a movie booking application. You will start each chapter with a high-level overview of the content, followed by the above example applications described in detail. By the end of each chapter, you will not only be proficient with the concepts, but you’ll also have created a tangible component in the application. By the end of the book, you will have built five solid projects using all the tools and support provided by the .NET Core 2.0 framework.
Table of Contents (12 chapters)
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Building Our First .NET Core Game – Tic-Tac-Toe

Learning is more fun if we do it while playing games. With this thought, let's continue our quest to learn .NET Core 2.0 by writing our very first game in .NET Core 2.0, Tic-Tac-Toe. In this chapter, we will understand the anatomy of the ASP.NET Core 2.0 application that we created in Chapter 1, Getting Started, and understand each file and its purpose in the application. Then, we will quickly understand the basics of SignalR Core, which is the technology we will use to write the game in .NET Core 2.0. We will then proceed with the quick setup of SignalR Core, followed by the design and coding of the basic Tic-Tac-Toe game, in which players can specify their own images instead of conventional X and O.

Here are the topics that we will cover in this chapter:

  • Anatomy of ASP.NET Core 2.0 application
  • Tic-Tac-Toe
  • Game design...
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83
Tech Concepts
36
Programming languages
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.NET Core 2.0 By Example
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