Book Image

Hands-On Android UI Development

By : Jason Morris
Book Image

Hands-On Android UI Development

By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
13
Activity Lifecycle

Chapter 10. Making Overviews Even Better

When you built the overview/dashboard screen in Chapter 7, Creating Overview Screens, you used a RecyclerView and used Room and data binding to retrieve the list of records from the database and display them to the user, and it worked fantastically well. However, it can be done even better. RecyclerView is an incredibly powerful engine for data display, and we've only really scratched the surface of what it's capable of. In this chapter, we'll take a deeper look at some of the ecosystem surrounding the RecyclerView and integrate some big improvements into the claim example. Specifically, we'll explore the following:

  • Different ways to lay out a RecyclerView with more than one view type
  • Ways to improve the RecyclerView performance
  • Animating changes to RecyclerView
  • Keeping the complexity off the main thread