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  • Book Overview & Buying Hands-On Android UI Development
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Hands-On Android UI Development

Hands-On Android UI Development

By : Jason Morris
3.8 (4)
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Hands-On Android UI Development

Hands-On Android UI Development

3.8 (4)
By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (15 chapters)
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13
Activity Lifecycle

Test your knowledge


  1. When choosing a color scheme, it's important that the accent color has which of these features?
    • It is the same hue as the primary color
    • It is complementary to the primary color
    • It is not black and not white
  2. Dynamically generating a palette should meet which of these conditions?
    • It should be used in preference to defining the color scheme up front
    • It should be done on a background thread
    • It should only be used in media applications
  3. Which of these is to be kept in mind while animating layouts in your application?
    • They should not block or distract the user from achieving their goals
    • They should be done whenever the user interface changes
    • They should be kept as simple as possible to conserve battery
  4. Custom styles can be used to define which of these?
    • Common groups of attributes for widgets based on their class
    • Common groups of attributes to be applied through the style attribute
    • Default values for any attribute in a layout resource file
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Hands-On Android UI Development
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