Book Image

Hands-On Android UI Development

By : Jason Morris
Book Image

Hands-On Android UI Development

By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
13
Activity Lifecycle

Chapter 12. Customizing Widgets and Layouts

In everyday development on Android, you'll find that the core platform and support libraries offer a wide range of widgets and layouts for you to build your application. There are also a wealth of open source and third-party widgets available on the internet. The Android Arsenal website (https://android-arsenal.com/) is a well-cataloged list of APIs available for Android, and it is an excellent starting point when you need some functionality that is not available in the platform or support libraries. Even with this massive wealth of available widgets and libraries, you'll sometimes find yourself wanting a widget that hasn't already been built.

Creating your own widgets on any platform is a sizable undertaking. Widgets need to be able to render themselves to look as native as possible using graphics primitives such as lines, arcs, circles, and polygons. Many Android widgets (such as Button) avoid having to do this using the excellent Drawable class...