Book Image

Hands-On Android UI Development

By : Jason Morris
Book Image

Hands-On Android UI Development

By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
13
Activity Lifecycle

The Observer pattern


The data binding framework in Android makes use of the Observer pattern to allow for reactive programming. Any object that is referenced by a layout file that implements the Observable interface is watched, and when it signals that it has changed, the user interface updates accordingly. As the data binding system can be used on any attribute or setter of any widget, this means that you can control far more than just the content or state of the user interface. You can control whether widgets are visible or invisible, and you can control which image is used for the background of a widget. At its core, the Observer pattern looks like this:

In the Android Observer pattern, the data model classes expose themselves as Observable by implementing the android.databinding.Observable interface and notifying a list of event-listeners (observers) of any changes to their state. Android provides several convenience classes that make implementing this pattern much easier. There are three...