Book Image

Hands-On Android UI Development

By : Jason Morris
Book Image

Hands-On Android UI Development

By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
13
Activity Lifecycle

Creating a database


When writing an application using Room, you'll need to define at least one Database class. Each of these corresponds to a specific database schema--a collection of Entity classes and the various ways in which they can be saved, and loaded from storage. It may also serve as a convenient place to write other database-related logic for your application. For example, the ClaimItem and Attachment classes need to save and load various types that Room will not understand; for example, Date, File, the Category enum, and AttachmentType enum. Each of these classes will need a TypeConverter method that can be used to convert it to and from primitives that are understood by Room.

Room Database classes are abstract. This is because they are extended by the Room annotation processor to produce the implementation you'll use at runtime. This allows you to define any number of concrete method implementations in a database class that might be useful for your application. Follow these steps...