Book Image

Hands-On Android UI Development

By : Jason Morris
Book Image

Hands-On Android UI Development

By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
13
Activity Lifecycle

Summary


Navigation is a critical part of a user's experience, and should be carefully thought out and designed. Material design has various different design structures and widgets to help you implement more effective navigation, but it's important to use them carefully and in the right place. As with any screen design, it's important to consider what the user will want to do most often, and to rank each possible action and navigation from the most important to the least on every screen they are available in.

In many applications, dedicated navigation components won't even be needed, and navigation will be achieved purely through goal-oriented actions from an overview screen or dashboard. In all instances, it's a good idea to draw up a navigation map ahead of time (even if it's incomplete or overly simplified). They will often tell you what sort of navigation structure and components your application will require.

Navigation achieved using the FragmentManager instead of always launching a new...