Book Image

C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development - Fourth Edition

By : Mark J. Price
Book Image

C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development - Fourth Edition

By: Mark J. Price

Overview of this book

In C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development, Fourth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with new chapters on Content Management Systems (CMS) and machine learning with ML.NET. The book covers all the topics you need. Part 1 teaches the fundamentals of C#, including object-oriented programming, and new C# 8.0 features such as nullable reference types, simplified switch pattern matching, and default interface methods. Part 2 covers the .NET Standard APIs, such as managing and querying data, monitoring and improving performance, working with the filesystem, async streams, serialization, and encryption. Part 3 provides examples of cross-platform applications you can build and deploy, such as web apps using ASP.NET Core or mobile apps using Xamarin.Forms. The book introduces three technologies for building Windows desktop applications including Windows Forms, Windows Presentation Foundation (WPF), and Universal Windows Platform (UWP) apps, as well as web applications, web services, and mobile apps.
Table of Contents (21 chapters)

Working with variables

All applications process data. Data comes in, data is processed, and then data goes out. Data usually comes into our program from files, databases, or user input, and it can be put temporarily into variables that will be stored in the memory of the running program. When the program ends, the data in memory is lost. Data is usually output to files and databases, or to the screen or a printer. When using variables, you should think about, firstly, how much space it takes in the memory, and, secondly, how fast it can be processed.

We control this by picking an appropriate type. You can think of simple common types such as int and double as being different-sized storage boxes, where a smaller box would take less memory but may not be as fast at being processed; for example, adding 16-bit numbers might not be processed as fast as adding 64-bit numbers on a 64-bit operating system. Some of these boxes may be stacked close by, and some may be thrown into a big...