Book Image

Learn ARCore - Fundamentals of Google ARCore

Book Image

Learn ARCore - Fundamentals of Google ARCore

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (17 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Summary


This is the last chapter of our book, and we spent our time well, learning about performance and troubleshooting. We first covered the use of the various performance profiling tools you may use for each of our platforms. Then, we covered a set of very basic tips for increasing your app's performance, which covered everything from frame rate to asset size. This led us to cover tips for troubleshooting basic problems and, more specifically, coding issues. We finished off with a table of helpful troubleshooting tips that you can use to consult if you encounter more specific troublesome problems.

Now that you have completed this book, you have just started your journey into discovering AR and MR. There are plenty of more good books from Packt on AR, web development, Android development, and, of course, Unity. Readers are also encouraged to seek out your local meetups on AR/VR or if there is none, create their own. Seeing what others are doing for AR or even VR development can encourage...