Book Image

Learn ARCore - Fundamentals of Google ARCore

Book Image

Learn ARCore - Fundamentals of Google ARCore

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (17 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Resonance Audio


Google developed Resonance Audio as a tool for developers who need to include 3D spatial audio in their AR and VR applications. We will use this tool to put 3D sound in our demo app. Let's get started by opening up the spawn-at-surface.html file in your favorite text editor and then follow the given steps:

  1. Locate the beginning of the JavaScript and add the following lines in the variable declarations:
var cube;  //after this line
var audioContext;
var resonanceAudioScene;
var audioElement;
var audioElementSource;
var audio;
  1. Now, scroll down to just before the update function and start a new function called initAudio, like this:
function initAudio(){

}

function update(){  //before this function
  1. Next, we need to initialize an AudioContext, which represents the device's stereo sound. Inside the initAudio function, enter the following:
audioContext = new AudioContext();
  1. Then, we set up the audio scene in Resonance and output the binaural audio to the device's stereo output by adding...