Book Image

Learn ARCore - Fundamentals of Google ARCore

Book Image

Learn ARCore - Fundamentals of Google ARCore

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (17 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Summary


Certainly, as you become more of an expert in AR, you realize how important lighting is to augmented reality. It's so important that Google developed ARCore with light estimation built in, which is why we spent this entire chapter on the subject. First, we learned about the rendering process in a bit more depth; then, we covered 3D lighting, an essential bit of knowledge that we will need in order to understand the added complexity of lighting in AR. This led us to look at the way ARCore estimates the light levels or global light in an area by taking a closer look at Unity Cg/HLSL shaders and, more specifically, surface shaders. Finally, we implemented a simple but effective hack to track and estimate light direct in a scene, which we left the reader with to improve on in their own time.

Estimating the actual lighting conditions of the environment will be a major hurdle for AR to overcome. However, with the incredible advances in AI and Machine Learning, we will likely see some better...