Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Packt Upsell

Chapter 2. GIS Fundamentals - The Power of Mapping

When it comes to GIS, which is the abbreviated form of Geographic Information Systems, and data and usage in AR programming, it comes in many flavors and usages. However, before we get into how to use GIS data in AR games and applications, we must first understand what GIS actually is. So, we will go over things like: when GIS was developed, who the father of GIS is, where GIS can be used, and how GIS works with game and application development. The reason this is important is that the history of GIS plays directly into how data is used today in AR applications and games; it also allows us to appreciate the hard work of those in the past who made it possible for us to take advantage of readily available data online. We will go over some examples of how we can use what we have learned from the history of GIS to create applications and games later on in this chapter. The following topics will be covered in this chapter:

  • Understanding what GIS...