Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

What is GIS?


The most common definition of GIS is geographic information systems. It is comprised of a full software and hardware system that can capture geographic data and information via cameras, store it via a database, manipulate it via software, analyze it via statistical and visualization tools, and manage and present spatial or geographic data. There are other well-known defination for GIS, such as geographic information science, although that has fallen out of general use as it refers to the academic discipline that studies geographic information systems. It is not commonly used for the definition of GIS, because it is a large domain within the much broader academic discipline of geoinformatics.

This essentially boils down to the ability to describe any information system that can combine, keep for future usage, manage, examine, distribute, and manifest geographic information. In essence, you can create tools that allow for users or other tools to create two-way flows of informational...