Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Chapter 3. Censored - Various Sensor Data and Plugins

I hope you'll excuse the cheeky pun in the title. In this chapter, we will discuss the various sensors that we can access through the various SDKs provided to us. This includes ARKit, Vuforia, ARCore, Swift API, and the Java API. Now, the reason we will be going with this route is because there are some things in the core APIs that are not exposed in the SDKs provided to Unity but that we can leverage using native plugins with wrapper calls in C#. To break this up, to be a little more succinct without going outside of the bounds of this book, I will not be teaching the syntax of the Java or Swift programming languages; there are already some fantastic books that have been written by other Packt authors that cover this material, such as Beginning Swift (https://www.packtpub.com/application-development/beginning-swift) and Java Programming for Beginners (https://www.packtpub.com/application-development/java-programming-beginners).

This chapter...