Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Questions


  1. Unity is able to utilize plugins from C++:

A.) TrueB.) False

  1. You create your own implementations for handling sensors to inject into Unity via plugins:

A.) TrueB.) False

  1.  You can use ARKit to create an Objective-C plugin for Unity:

A.) TrueB.) False

  1. You can build Java plugins to be used with Unity that are targeted at iOS devices:

A.) TrueB.) False

  1. Swift plugins are easier to develop than Objective-C plugins for Unity:

A.) TrueB.) False

  1. The Fingerprint sensor is only available on Android devices:

A.) TrueB.) False

  1. A camera is technically a sensor:

A.) TrueB.) False

  1. A gyroscope is used all the time in iOS and Android devices:

A.) TrueB.) False

  1. A thermometer sensor is used to keep track of and measure the temperature of sensitive components:

A.) TrueB.) False

  1. An accelerometer is not a sensor designed to detect the momentum of the device:

A.) TrueB.) False