Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Packt Upsell

Chapter 4. The Sound of Flowery Prose

In this chapter, we will design and create our first AR application with macOS and utilize ARKit. This will be an application that utilizes a touch sensor and camera sensors in tandem to initiate sound clips from various literary sources. This will serve as a fantastic introduction to programming and setting up Unity to work with the AR tools available to us. This will also allow us to utilize the built-in functions provided for using the camera sensor and the touch sensor. In this chapter, we'll cover the following topics:

  • Conceptualizing the project
  • Setting up the Unity project
  • Code implementation details
  • Working with XCode