Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Windows project setup


If you remember, in Chapter 1, What AR is and How to Get Set up, we created our Vuforia Developer Account. We will need it, as we will be using Vuforia to create this project. Navigate to the Vuforia Developer Portal and log into your account. Now follow these steps:

  1. In the Vuforia Developer Portal, click on Develop, and make sure the submenu has License Manager selected. We need to create a new Development License Key with the app name of Chapter5 or Picture Puzzle:

  1. After the new key has been created you should see the License Manager show the VuforiaIntro and the Chapter5 keys we have created:

  1. Click on Chapter5 to gain access to your license key. You should copy and paste this into Notepad or Notepad++ for later use:

  1. Click on Target Manager, as we are going to create our own image target for this project:

  1. Click on Add Database to create the brand-new database that we will be utilizing in our project:
  1. You can name the database whatever you want; in my case, I will call it...