Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Setting up Mapbox


We will now see how to set up Mapbox:

  1. The very first thing we need to do is sign up for Mapbox. This requires a username, email address, and password:
  1. After you have signed up and verified your email address, it will take you to a page to find out which version of Mapbox you need. You have the option of iOS, Android, Web, and Unity:
  1. The version we want will obviously be the Maps SDK for Unity, so be sure to download the Unity package before proceeding:
  1. As per the following screenshot, you will be given an access token, which will be required to utilize the Mapbox software. Be sure to copy this key and paste it into Notepad for later use:
  1. Create a new Unity project and call it Chapter6 or Fitness for Fun:
  1. Import the Mapbox Unity asset file into the project:
  1. This will probably take some time to install:

 

 

  1. Right away, after the installation, you should notice a new menu item called Mapbox. This opens up quite a few new features that are exposed for us to play with:
  1. Mapbox gives us...