Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Contributors

About the author

Jesse Glover is a self-taught software developer and indie game developer who has worked with multiple game engines and has written many tutorials on the subject of game development over the past 8 years. He maintains a YouTube channel dedicated to game development made easy and writes for Zenva in his spare time to teach the ins and outs of game development with Unity, CryEngine, and Unreal Engine, just to name a few. Jesse has also written Unity Programming for Human Beings.

I'd like to express my deepest appreciation and special gratitude to the Packt Editorial team that helped me complete this book, especially Francis Carneiro and Sachin Sunilkumar. I'd also like to thank Larissa Pinto for giving me this book idea and all the developers and engineers who created the tools utilized in this book. I'd like to thank my reviewers, and my girlfriend, Summer Wang, who pushed me to do my best.

About the reviewers

Neil Alexander is a recent graduate from the University of North Carolina at Charlotte, where he earned a master's in computer science with a specialization in intelligent and interactive systems. As part of his education, he worked on developing several virtual reality demos and data visualization applications. He graduated from the Don Bosco Institute of Technology, and has also worked as a research analyst at an IT publishing firm in Mumbai. He currently works as a data scientist with several blockchain and cryptocurrency start-ups in the Washington D.C. area.

 

 

 

 

Micheal Lanham is a proven software and tech innovator with 20 years of experience. He has developed a broad range of software applications, including games, graphic, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries. He was introduced to Unity in 2006 and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books since. Micheal lives in Calgary, Canada, with his family.

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