Book Image

React Native Cookbook - Second Edition

By : Daniel Ward
4 (1)
Book Image

React Native Cookbook - Second Edition

4 (1)
By: Daniel Ward

Overview of this book

If you are a developer looking to create mobile applications with maximized code reusability and minimized cost, React Native is what you need. With this practical guide, you’ll be able to build attractive UIs, tackle common problems in mobile development, and achieve improved performance in mobile environments. This book starts by covering the common techniques for React Native customization and helps you set up your development platforms. Over the course of the book, you’ll work through a wide variety of recipes that help you create, style, and animate your apps with built-in React Native and custom third-party components. You’ll also develop real-world browser-based authentication, build a fully functional audio player, and integrate Google Maps in your apps. This book will help you explore different strategies for working with data, including leveraging the popular Redux library and optimizing your app’s dataflow. You’ll also learn how to write native device functionality for new and existing React Native projects and how app deployment works. By the end of this book, you'll be equipped with tips and tricks to write efficient code and have the skills to build full iOS and Android applications using React Native.
Table of Contents (17 chapters)

Deploying development builds to an Android device

While developing an Android application, you'll most often probably be running the app on an Android emulator. While convenient, an emulator will have poor performance when compared with a real Android device.

The best way to test an app is to use a physical Android device. This recipe will walk through deploying a React Native app to a physical Android device.

Getting ready

We'll just need a new pure React Native app, which we'll name TestDeployApp. You can create the app via this command:

react-native init

Also, make sure your iOS device is connected to your development machine via USB.

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