Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Bringing PlaybackWorker to life

The user can play a sound live with a mouse click or the press of a keyboard's button. But when they record an awesome beat, the application must be able to play it again with the PlaybackWorker class. Let's see how MainWindow uses this worker. The following is the MainWindow.h related to the PlaybackWorker class:

class MainWindow : public QMainWindow 
{ 
... 
private slots: 
    void playSoundEffect(int soundId); 
    void clearPlayback(); 
    void stopPlayback(); 
    ... 
 
private: 
    void startPlayback(); 
    ... 
 
private: 
    PlaybackWorker* mPlaybackWorker; 
    QThread* mPlaybackThread; 
    ... 
};

As you can see, MainWindow has the PlaybackWorker and QThread member variables. Let's look at the implementation of startPlayback():

void MainWindow::startPlayback() 
{ 
    clearPlayback(); 
 
    mPlaybackThread = new...