Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Discovering Qt Test

The Qt framework provides Qt Test, a complete API to create your unit tests in C++. A test executes the code of your application and performs verification on it. Usually, a test compares a variable with an expected value. If the variable does not match the specific value, the test fails. If you wish to go further, you can benchmark your code and get the time/CPU tick/events required by your code. Clicking over and over on a GUI to test it can quickly become boring. Qt Test offers you the possibility to simulate keyboard entries and mouse events on your widgets to completely check your software.

In our case, we want to create a unit test program named drum-machine-test. This console application will check the code of our famous drum machine from the previous chapter. Create a subdirs project, called ch12-drum-machine-test, with the following topology:

  • drum...