Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Packaging your application

For each platform, you will create a dedicated script to perform all the tasks required to build a standalone application. Depending on the OS type, the packaged application will be gallery-desktop or gallery-mobile. Because the whole gallery project has to be compiled, it also has to include gallery-core. Therefore, we will create a parent project with gallery-core, gallery-desktop, and gallery-mobile.

For each platform, we will prepare the project to be packaged and create a specific script. All the scripts follow the same workflow:

  1. Set the input and output directories
  2. Create makefiles with qmake
  3. Build the project
  4. Regroup only the necessary files in the output directory
  5. Package the application with platform-specific tasks
  6. Store the packed application in the output directory

These scripts could run on a developer computer or on a continuous-integration...