Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Packaging for iOS

Packaging a Qt application for iOS relies on XCode. When you build and run gallery-mobile from Qt Creator, XCode will be called under the hood. In the end, an .xcodeproj file is generated and passed to XCode.

Knowing this, the packaging part will be fairly limited. The only thing that can be automated is the generation of the .xcodeproj file.

First, check that your environment variables are correctly set, as shown in the following table:

Name Example
QTDIR_IOS $HOME/Qt/5.11/ios

Create scripts/ and add the following code snippet to it:

mkdir -p $DIST_DIR && cd $DIST_DIR 
pushd $BUILD_DIR 
$QTDIR_IOS/bin/qmake \ 
  -spec macx-ios-clang \ 
  "CONFIG += release iphoneos device" \