Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Summary

This chapter brings closure to the development of the gallery application. We built a strong foundation with gallery-core, created a UI widget with gallery-desktop, and finally crafted a QML UI with gallery-mobile.

QML facilitates a very fast approach to UI development. Unfortunately, the technology is still in its infancy and changing rapidly. The integration with mobile OSes (Android, iOS) is under heavy development and we hope that it will lead to excellent mobile applications with Qt. For now, the inherent limits of a mobile cross-platform toolkit are still hard to overcome.

The next chapter will take QML technology to new shores: the development of a snake game running on a Raspberry Pi.