Book Image

Mastering Xamarin UI Development - Second Edition

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development - Second Edition

By: Steven F. Daniel

Overview of this book

This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and create customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks.
Table of Contents (15 chapters)

Summary

In this chapter, you learned how to create and run unit tests and UITests for the TrackMyWalks application, using the Xunit and Xamarin.UITest frameworks. You learned how to add the Moq NuGet package to the TrackMyWalks.UnitTests project within the TrackMyWalks solution so that you can test the business logic within your ViewModels in order to validate that everything is working correctly, and returning the results you are looking for.

Next, we moved on and created the TrackMyWalks.UITests project using the Xamarin.UITest framework so that we could perform testing on the user interface using Automated UI Testing. You then learned how to create, test, and execute each of your tests locally using the Xamarin Test Cloud Agent and the Calabash framework by adding the iOS projects to the TrackMyWalks.UITests project.

This was the final chapter. I sincerely hope that you had...