Book Image

Mastering Xamarin UI Development - Second Edition

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development - Second Edition

By: Steven F. Daniel

Overview of this book

This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and create customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks.
Table of Contents (15 chapters)

Building a PhotoLibrary App Using Android

In the previous chapter, we learned how to download and install the Visual Studio for Mac IDE as well as the Xamarin Platform SDKs and components for both the iOS and Android platforms. We also covered some of the features contained in the Visual Studio for Mac IDE and then dived into learning about the Xamarin Mobile platform, as well as the benefits of developing Native versus Xamarin.Forms apps.

We learned how to create a cross-platform Xamarin project for both the iOS and Android platforms, and constructed the user interface by using the XAML syntax and writing the C# code that will be used to communicate with the XAML to populate a ListView control with planet names.

Finally, we learned how to set breakpoints and create conditional breakpoints, as well as using the built-in debugger in the Visual Studio for Mac IDE, which allows you...