Book Image

Mastering Xamarin UI Development - Second Edition

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development - Second Edition

By: Steven F. Daniel

Overview of this book

This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and create customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks.
Table of Contents (15 chapters)

Implementing the game logic for our SlidingTiles Game

In this section, we will start by creating and implementing the logic needed to complete our SlidingTiles game. We will start by creating and implementing a GameTile Interface and Class, which will be used to create and store each of our GameTiles.

We will then move on to implementing the required code, as well as the necessary instance method implementations that will make up and complete our game.

Creating and implementing the GameTile Interface class

As explained in the introduction to this section, we will start by creating the GameTile interface class for our SlidingTiles game, which will be used to create instances of each game tile that will be displayed in the gameboard...