Book Image

Mastering Xamarin UI Development - Second Edition

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development - Second Edition

By: Steven F. Daniel

Overview of this book

This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and create customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks.
Table of Contents (15 chapters)

Summary

In this chapter, we focused primarily on how to develop a native iOS app using Visual Studio for Mac, Xamarin.iOS, and C#. You learned how to work with Storyboards in the Visual Studio for Mac IDE to construct the user interface for our SlidingTiles game, and then learned how to create the GameTile Interface and Class that will be used to create each of the tiles for our game.

Next, we implemented the remaining logic in our ViewController class that completed our SlidingTiles game. We created an instance method that is used to build our game board, created each of our game tiles using the images from our Array, and also created an instance method that randomly shuffles and arranges each of our game tiles on our game board.

Lastly, we learned how to work with the UITouch class to handle touch events to determine when a game tile has been tapped on the Game Board. You learned...