Book Image

Flutter for Beginners

By : Alessandro Biessek
Book Image

Flutter for Beginners

By: Alessandro Biessek

Overview of this book

Google Flutter is a cross-platform mobile framework that makes it easy to write high-performance apps for Android and iOS. This book will help you get to grips with the basics of the Flutter framework and the Dart programming language. Starting from setting up your development environment, you’ll learn to design the UI and add user input functions. You'll explore the navigator widget to manage app routes and learn to add transitions between screens. The book will even guide you through developing your own plugin and later, you’ll discover how to structure good plugin code. Using the Google Places API, you'll also understand how to display a map in the app and add markers and interactions to it. You’ll then learn to improve the user experience with features such as map integrations, platform-specific code with native languages, and personalized animation options for designing intuitive UIs. The book follows a practical approach and gives you access to all relevant code files hosted at github.com/PacktPublishing/Flutter-for-Beginners. This will help you access a variety of examples and prepare your own bug-free apps, ready to deploy on the App Store and Google Play Store. By the end of this book, you’ll be well-versed with Dart programming and have the skills to develop your own mobile apps or build a career as a Dart and Flutter app developer.
Table of Contents (21 chapters)
Free Chapter
1
Section 1: Introduction to Dart
5
Section 2: The Flutter User Interface - Everything is a Widget
10
Section 3: Developing Fully Featured Apps
15
Section 4: Advanced Flutter - Resources to Complex Apps

Preparing apps for deployment

Flutter aims to offer the best possible resources for the developer to work, and so, things such as different builds for development, profiling, and releasing makes sense.

When preparing an app for release, things such as on-the-fly compiling provided by Dart JIT does not make sense; instead, the best thing is to have a smaller, optimized, and performant app provided by the Dart AOT compiler.

Releasing an app on Google Play Store and App Store requires valid publisher accounts. So, refer to the documentation of both platforms to know how to publish to stores after creating a release version of your app.

Google has a one-time $25 registration fee, which you need to pay before you can upload an app. You can sign in at https://play.google.com/apps/publish/signup/.

App Store has a $99 membership fee per year. You can find details and sign in at https...